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Technical Artist

TechState
Full-time
Full-Remote
- All Characteristics
This is a hybrid position in Warsaw

At Papaya, we believe in the power of play. We create skill-based mobile games that combine fun, competition, and real rewards — enjoyed by millions of players worldwide.

We're building a platform where players join tournaments, connect with others, and keep coming back. With a strong focus on innovation, scalability, and user experience, we aim to redefine what mobile gaming can offer.

We’re a fast-growing, profitable company with the spirit of a startup — no corporate bureaucracy, no endless layers of approvals. Everyone on the team makes a real impact on the product, and your voice truly matters.

We’re looking for a Technical Artist who is excited about the game industry. As a Tech Artist, you will work closely with the Game Designers, Lead Artists, and Lead Programmers, advising on technical resources, and researching new techniques. Maintain tools and pipelines, and bridge the gap between our designers and developers.

Responsibilities

  • Liaising between the design and development departments.
  • Import assets & animations, and implement them into the game engine, ensuring product quality and efficiency.
  • Provide hands-on support to artists and engineers regarding asset performance and validation.
  • Investigate and implement new techniques and tools to enhance the workflow and performance.
  • Solving complex technical issues during development.
  • Enhance gameplay with effects, particles, animations and more.

Requirements

  • 1+ years of experience as a Tech Artist in the gaming industry - a must
  • Portfolio - a must
  • Experience with UNITY - a must
  • Knowledge in: Photoshop, Unity (compression methods, optimization,VFX, UI system and animation systems) - a must
  • Creative mindset and ability to overcome technical challenges.
  • Excellent interpersonal skills in dealing with differences between creative and technical teams
  • High attention to detail.
  • Excellent communication skills.
  • Solid understanding of art and animation pipelines.

Nice to have

  • Scripting skills
  • Shader knowledge