Team Name:
World of WarcraftYour Mission
As an Outsource Supervisor, Implementation, you will ensure World of Warcraft Character Art assets, such as weapons, armor, creatures, pets, mounts, and more, will transition into game-ready assets!
You will collaborate with the internal teams and external partners to execute deadlines with quality. You have a passion for Warcraft and low-poly hand-painted art!
You have acute attention to detail for artistic standards, technical benchmarks, and production practices as assets are prepared for in-game. You will have a strong understanding of file management, 3D and 2D software, non-proprietary tools and game engines, production tools, and experience with character art, skinning, animation, materials, and FX.
As art leaves the Character Team, it is important that we have clean assets and strong communication with our downstream teams, such as Rigging, Animation, FX, Marketing, and Design. You will be responsible for supervising assets that require additional details before implementation, such as texture/model cleanup, minor FX/animation/skinning, and the fitting of armor to the variety of player races in World of Warcraft. You will uphold documentation and maintain that training is in sync with our pipeline and workflows.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.
What you bring to the table:
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Passionate about game art, technical, and artistic workflows
Organized with file management and juggling a variety of assets
Strong communication, collaboration, and a passion to learn
Experienced in processing art assets into a Game Engine
Knowledge of Rigging, Skinning, for creature and character animation
Knowledge of FX, materials, and particle systems
Maintaining documentation and training
Production experience with JIRA, FLOW, and Excel
Managing bugs, their solutions, and prevention
Ensuring the growth and success of Implementation Artists
Detail-oriented, QA mindset
Passion for stylized and hand-painted character art
Self-driven, passionate, creative problem solver, and a great team-first attitude
Experience with Outsourcing
Minimum Requirements
Experience
5+ years of experience as a 3D Artist
Knowledge & Skills
Bachelor’s Degree and/or relevant experience
3DSMax, Photoshop, or equivalent software
Production Experience with JIRA, FLOW, Excel
Character Art – model, texture, rig, animation, material, and FX
Managing game-ready assets and files
Experience with game engines and tools
Collaboration across large and varying teams
Extra Points
Knowledge of Warcraft’s lore, rewards, and items
Experience with non-proprietary tools and game engines
Affinity for fantasy and hand-painted art
Your Platform
At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we’ve been creating genre‑defining games for millions of players around the world for more than 30 years. We’re on a quest: bring our dreams to life and craft the most epic entertainment experiences…ever. Hard work, iteration, and polish go into the Blizzard “secret recipe,” but the most important ingredients come from talented people who share our vision. If that sounds like you, join us.
Our World
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre‑defining games over the last 30 years and engages tens of millions of players worldwide across PC, console, and mobile platforms.
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional, and financial well‑being for every world.
The videogame industry is fast‑paced and constantly evolving. As such, the duties and responsibilities of this role may be changed as directed by the Company to support business needs.
We love hearing from anyone enthusiastic about changing the games industry. Not sure you meet every qualification? Let us decide! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are an equal opportunity employer and value diversity at our company.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.