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[Art] Technical Artist

Room 8 Group
Full-time
Full-Remote
Ukraine
- All Characteristics

Technical Artist functions as a connector between developers and artists. Technical Artist will develop, control and optimize the visual content in the game engines.


Qualifications:

  • Experience working with Game Engines (Unreal, Unity);

  • Programming for Game Engines using C++, C#, Unreal Blueprints;

  • Knowledge in the areas of game development: Procedurals, Lighting, Shaders (GLSL/HSLS), Rendering & Post Processing, VFX, Rigging and Animation;

  • Understanding of Graphic Rendering Pipeline for next-gen technologies, mobile and console;

  • Experience working with Source Control (Git, Perforce, Mercurial).

As a plus:

  • Background in 3D development software (3DS Max, Maya, Blender, Motion Builder);

  • Modelling & Texturing basic knowledge.

Responsibilities:

  • Organize effective communication between the art department and development;

  • Develop the visual content and systems (shaders, post-processes, lighting, cameras, procedural systems, tools for solving visual problems);

  • Form the pipelines and requirements for visual content according to the specifics of the target platform;

  • Perform control of the visual part of the project (profiling, testing);

  • Search and implement solutions to optimize the performance of the graphic part of the project;

  • Participate in the creation of functional prototypes from the technical art side;

  • Audit existing content and look for ways to improve pipelines;

  • Solve performance issues and bottlenecks;

  • Share best practices, and conduct training sessions with the team to ensure the proper use of tools and methods;

  • Produce and maintain documentation on tools, methods, training, processes, and engine limits for consultation and future reference.