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3D Modeler/Texture Artist

PGL ESPORTS SRL
Full-time
On-site
Bucharest, RO, Romania
- All Characteristics

 


We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions.


 


Responsibilities:


  • creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc);

  • creating and texturing 3D meshes of existing 2D logos;

  • modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline;

  • modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc);

  • texturing existing models and baking various maps that will be used in video game engines;

  • modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc;

  • modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location;


 


Requirements:


  • proven working experience and knowledge related to 3D modeling, texturing and rendering;

  • advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc);

  • good knowledge of a texturing suite;

  • an understanding of real-time rendering and it's necessities;

  • the ability to model for both offline rendering and real-time rendering;

  • good understanding of texturing/shading techniques;

  • a creative mindset, an eye for detail and good visualization skills;

  • the ability to take feedback and make changes as required;

  • some familiarity with animation techniques;

  • good communication skills;

  • 2 years of experience in 3D design and modeling;

  • team player, good communication skills, functional English proficiency;

  • ability to thrive in a fast-paced environment;

  • a high degree of independent judgment;

  • able to solve complex problems;

  • knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus