We are looking for a 3D Modeler/Texture Artist to join our team of artists and developers working on real-time/offline broadcast graphics/AR solutions.
Responsibilities:
creating, texturing and managing digital assets such as 3D Characters/props inspired from various existing video game universes (Counter Strike: Global Offensive, Dota 2, Apex Legends, FIFA, etc);
creating and texturing 3D meshes of existing 2D logos;
modeling and texturing trophies from scratch inspired by various video games that will be either 3D printed and/or included in our graphics/AR pipeline;
modeling and texturing real objects to be included in our graphics/AR pipeline (such as existing trophies, furniture, locations, etc);
texturing existing models and baking various maps that will be used in video game engines;
modeling/remaking/texturing small areas of existing video game maps to serve as backdrops for our productions/animations/videos/etc;
modeling game inspired studios to serve as a backdrop for our productions/to be transposed into reality on location;
Requirements:
proven working experience and knowledge related to 3D modeling, texturing and rendering;
advanced knowledge of a 3D modeling/rendering suite (3DS Max, Maya, Zbrush, Cinema 4D, Blender, etc);
good knowledge of a texturing suite;
an understanding of real-time rendering and it's necessities;
the ability to model for both offline rendering and real-time rendering;
good understanding of texturing/shading techniques;
a creative mindset, an eye for detail and good visualization skills;
the ability to take feedback and make changes as required;
some familiarity with animation techniques;
good communication skills;
2 years of experience in 3D design and modeling;
team player, good communication skills, functional English proficiency;
ability to thrive in a fast-paced environment;
a high degree of independent judgment;
able to solve complex problems;
knowledge of game engines like Unity and Unreal Engine and/or live motion capture solutions is a plus