Mainly working within the Unreal Engine to plan and complete the whole process involved in creating the Art(Style) for our games – be it realistic, stylized, etc.
You will be closely working with the level designer(s) to plan the levels
Create and Optimize 3D Assets – handmade as well as third party
Have an understanding of performance and guidelines regarding a level composition, as well as asset management, shading, lighting, particles
You will be setting up the guidelines and also asset lists that are needed for the level
You will be closely working with the other artists to finalize the levels
You:
have worked already at least 5 years in the games industry
know the industry-standard workflows for creating 3D game content and are always adapting to new trends to optimize and improve efficiency
have very good knowledge of workflows, pipelines and tools that can improve our existing workflows
have already worked with UE4 (and maybe Unity) and are familiar with its Blueprint Systems, Shaders and the PBR Workflows
know your way around any 3D modelling tool and are motivated to switch to Blender
Fun in Worldbuilding – not only putting some assets somewhere but also creation of brands, game-specific logos, Icons, etc.
You are:
self-motivated, self-directed, reliable and initiative
a team player and you like to solve problems together
able to gather, analyze, and act on feedback from the team, openness to critique
willing to elevate yourself and will take your own steps for self-education, as well as give your knowledge to the art department
confident with English communication, both verbally and in writing.
Background knowledge of game engines and the technologies behind modern graphics, including rendering, lighting, shading and related techniques.
Background knowledge about performance impacts, optimization, etc.