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24-Mag

Remote | Game Developer — $25–$70/hour

24-Mag Verenigde Staten ongeveer 8 uur geleden
🎮 Game Designer

$25 - $70 USD per uur

We are sharing a specialised remote consulting opportunity for experienced Game Developers with strong expertise in gameplay programming, game engine development, debugging, interactive systems, and game testing to contribute their technical knowledge to advanced AI training and evaluation initiatives.

Selected professionals will design small-scale game projects, develop realistic gameplay debugging and feature implementation challenges, and create reference solutions for evaluating AI agents. The work combines practical game development experience with interactive testing, technical design, gameplay mechanics, and structured evaluation to improve how advanced AI systems analyse, interact with, and develop games. Developers from AAA studios, independent game development teams, solo projects, and serious hobby backgrounds are encouraged to participate. Prior experience with AI training projects is not required.

Key Responsibilities

Game Development & Interactive Environment Design

  • Design and develop small-scale game projects or interactive scenes using established game engines.
  • Create functional gameplay environments suitable for structured AI evaluation tasks.
  • Implement interactive components, gameplay mechanics, and supporting game systems.
  • Apply practical knowledge of game engine editors, scene management, and scripting workflows.
  • Ensure game projects provide realistic and technically meaningful assessment environments.

Gameplay Debugging & Technical Challenge Development

  • Introduce realistic gameplay bugs that require systematic investigation and debugging.
  • Develop technical challenges involving gameplay logic, visual behaviour, and player interactions.
  • Design problems that require understanding multiple interconnected game systems.
  • Apply engine debugging tools and iterative playtesting techniques to evaluate gameplay issues.
  • Create technically challenging tasks that reflect authentic game development scenarios.

Gameplay Feature Implementation & Reference Solutions

  • Develop feature implementation challenges involving multiple gameplay mechanics and systems.
  • Produce accurate reference solutions for assigned debugging and feature development tasks.
  • Implement functional bug fixes and gameplay enhancements that satisfy technical requirements.
  • Apply appropriate game engine scripting techniques to resolve complex gameplay problems.
  • Validate reference implementations for functionality, consistency, and alignment with task specifications.

Game Testing & Evaluation Criteria

  • Define clear success criteria for gameplay debugging and feature implementation assignments.
  • Establish expected player input sequences, visual outcomes, and verifiable in-game states.
  • Conduct comprehensive end-to-end playtesting to assess task reliability and solvability.
  • Verify that proposed solutions produce the intended gameplay behaviour.
  • Refine game tasks, test procedures, and acceptance criteria to support reliable AI agent evaluation.

Technical Documentation & AI Quality Assurance

  • Prepare concise task briefs reflecting instructions from game designers, producers, or players.
  • Document technical requirements, gameplay issues, reference solutions, and expected outcomes.
  • Evaluate AI-generated gameplay implementations for correctness and functional completeness.
  • Provide structured feedback on debugging approaches, implementation quality, and task performance.
  • Maintain high standards of technical accuracy, reproducibility, and documentation quality across assigned deliverables.

Ideal Profile

  • Demonstrated practical experience in game development, gameplay programming, or interactive software development.
  • Experience with AAA, independent, solo, or substantial hobby game development projects is relevant.
  • A portfolio or verifiable published work demonstrating game development expertise is particularly important.
  • Portfolio examples may include personal game projects, published titles, game jam submissions, or open-source contributions.
  • Advanced proficiency with at least one major game engine, including Unity, Unreal Engine, or Godot.
  • Strong understanding of game engine editors, scene management, and debugging utilities.
  • Practical experience implementing gameplay mechanics and interactive game systems.
  • Proficiency with relevant engine scripting technologies, such as C#, C++, GDScript, or Unreal Engine Blueprints.
  • Ability to interpret, debug, and improve gameplay logic within existing projects.
  • Demonstrated experience identifying and resolving gameplay bugs through iterative testing.
  • Familiarity with input systems, game states, scene interactions, and visual gameplay behaviour.
  • Experience implementing features that interact with multiple game systems.
  • Strong understanding of software debugging and structured technical problem-solving.
  • Ability to design realistic game development challenges with clearly defined requirements.
  • Experience creating reference implementations and validating technical solutions.
  • Strong playtesting skills and the ability to evaluate gameplay behaviour systematically.
  • Excellent written communication skills for preparing task briefs and acceptance criteria.
  • Strong analytical reasoning, attention to detail, and independent technical judgement.
  • Experience in game quality assurance, technical design, or systems design is advantageous.
  • Familiarity with automated game testing or reproducible gameplay evaluation is beneficial.
  • Experience developing technical tasks or evaluation environments for AI systems is advantageous.
  • Ability to work independently and deliver technically accurate game development assignments.
  • Prior experience with AI training or model evaluation projects is not required.

Engagement Details

  • Freelance / contract engagement
  • Fully remote
  • Compensation: $25–$70/hour advertised rate range
  • Payment Structure: Output-based compensation, with payment made per completed task that meets project specifications.
  • Task completion time may vary depending on technical complexity, professional experience, and individual workflow.
  • Minimum weekly task submission requirements apply.
  • 20 available openings
  • Professional Focus: Game development, gameplay engineering, technical debugging, and AI agent evaluation.
  • Technical Focus: Unity, Unreal Engine, Godot, C#, C++, GDScript, Blueprints, and gameplay testing.
  • Portfolio Requirement: Demonstrable game development work is central to candidate evaluation.
  • Eligible Backgrounds: AAA game development, indie studios, solo development, and substantial hobby projects.
  • Responsibilities will include building interactive scenes, developing realistic gameplay challenges, and producing verified reference solutions.
  • Assignments may involve implementing gameplay bugs, developing new features, defining success criteria, and conducting end-to-end playtesting.
  • Deliverables will include functional game projects, task specifications, reference implementations, test criteria, and technical documentation.
  • Experience in game QA, technical design, systems design, or automated testing is particularly relevant.
  • Strong independent problem-solving capabilities, practical engine expertise, and clear technical communication are important for successful project execution.
  • Previous experience with AI training projects is not required.

About the Platform

This opportunity is available through 24-MAG LLC. We connect experienced professionals with remote consulting opportunities across technical, evaluation, and project-based workstreams.

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Verenigde Staten
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$25 - $70 USD per uur
ongeveer 8 uur geleden

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