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Unity Technical Artist

NarraSoft
May 12, 2026
Full-time
Full-Remote
Philippines
Remote💻
We are looking for a Senior Unity Technical Artist who can turn raw assets into polished, production-ready Unity content.
This role is not limited to animation or motion polish. We need someone who understands the full implementation flow: from source images and art assets to import setup, materials, prefabs, animation, VFX, runtime behavior, and optimization for mobile devices.

Key Responsibilities: 
  • Convert raw art assets into clean, reusable, and production-ready Unity prefabs
  • Set up imports, slicing, pivots, materials, shaders, animations, and prefab hierarchies
  • Create polished UI and gameplay visual moments including:
    Reward flows
    Chest openings
    Item collection sequences
    Popups and feedback systems
    Improve visual quality using:
    Motion polish
    VFX
    Lighting
    Post-processing
  • Shader implementation
    Ensure visuals are responsive, readable, and performant across mobile devices, including lower-end hardware
    Profile and optimize rendering performance, overdraw, memory usage, draw calls, and asset setups
    Investigate technical and visual issues deeply, identify root causes, and implement scalable solutions
    Build and improve pipelines, workflows, and tools for efficient content integration
    Collaborate closely with artists, designers, and engineers to achieve polished in-engine results
Requirements: 
  • Strong hands-on experience as a Unity Technical Artist
  • Experience shipping or developing mobile games or apps
  • Strong understanding of Unity asset pipeline and prefab creation
  • Solid experience with UI animation, 2D/3D implementation, particles, materials, and shaders
  • Good understanding of mobile optimization and low-device constraints
  • Ability to independently explore how things work and solve implementation problems end to end
  • Strong eye for polish, timing, readability, and player-facing feedback
What we value
  • Ownership from raw asset to final in-game result
  • Practical problem solving
  • Performance awareness
  • Clean, scalable implementation

Client Required Tools: 
  • Unity Engine
  • Shader Graph
  • URP
  • VFX Graph
  • Blender / Maya
  • Photoshop / Substance Painter
  • GIT/Jira
  • AI-assisted production tools and workflows