Technical Artist
Location: Glasgow in studio / Hybrid / Remote
Role Type: Fixed Term Contract
We’re looking for a Technical Artist to support our Unity game projects. This role sits at the intersection of art and engineering and is ideal for someone who enjoys working across a project, improving workflows, and making games look great while running efficiently.
You’ll collaborate closely with a small, cross-disciplinary team to implement visuals, build lightweight tools, optimize performance, and solve technical challenges across art, rendering, and content pipelines.
Responsibilities
- Expert knowledge of Unity and URP
- Work with the art and code leads to set up lighting, materials, post-processing, and render features
- Maintain visual consistency and performance across target platforms
- Create and maintain shaders using Shader Graph (and HLSL when needed)
- Create and implement VFX
- Streamline asset import and setup processes and maintain project structure
- Create simple Unity editor tools and scripts in C# to improve art workflows
- Help define and document best practices for art and technical pipelines
- Optimize shaders, textures, meshes, lighting, and improve batching
- Profile scenes and assets using Unity’s profiling tools
- Work directly with artists, designers, and programmers in a small team
- Provide technical guidance to artists and help solve day-to-day development issues
- Participate in visual decision-making and iteration
Required Qualifications
- Production experience with Unity and URP
- Strong knowledge of lighting techniques and the creation of visual effects.
- A deep understanding of shader creation for the Universal Render Pipeline
- Familiarity with Unity profiling and optimization techniques
- Understanding of 3D asset pipelines (models, UVs, textures, animations)
- Experience with common DCC tools (3dsmax, Maya, Blender, Photoshop, Substance, etc.)
- Proficiency in C# for Unity scripting and editor tools
- A creative approach to problem solving and an eagerness to maintain a high-quality bar
- Up to date knowledge on latest technologies and the future Unity roadmap
- Good visual judgment and attention to detail
- Mentoring more junior members of the team
- Familiarity with Git and other version control systems
- Comfortable working in a small, fast-moving team
- Self-motivated and able to own tasks from start to finish
- Clear communicator who can bridge art, design and tech
Nice-to-Have
- Knowledge of Switch and low-end PC optimization
- Experience with stylized rendering
- Experience with rigging, skinning and implementing characters and animation in Unity
What Success Looks Like
- Artists can work faster with fewer technical roadblocks
- The game runs smoothly while maintaining its visual style
- Shaders, VFX, and lighting are stable, optimized, and easy to iterate on
- The team can rely on you to solve tech art problems efficiently
Blazing Griffin Benefits
- 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
- Extra allowances for Appointments, Compassionate and Dependents leave
- Employee Assistance Programme through Health Assured
- Bike to Work scheme
- Eye care contributions
- Enhanced Parental Leave and Pay
- Flexible working where possible
- Free Yoga membership for Reset Yoga (in Glasgow)
If you have any questions or are having any difficulties with this application form, please email hradmin@blazinggriffin.com.
Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion and/or belief.
Please note that we do not review applications sent through Adzuna or other external websites.