PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
Analyze existing asset creation pipelines and provide information useful during a proposal creation
Implement efficient asset creation pipelines
Optimize existing asset creation pipelines
Develop shaders for different visual effects and systems (particles, UI, etc.)
Past experience working with 3D modeling applications (i.e 3DSMax, Maya, Blender)
Knowledge of a shader language (HLSL, GLSL)
Understanding of how modern rendering pipelines in game engines work
Excellent technical communication skills
Bonus skills:
Experience working with Unreal Engine materials systems and content integration tools
Basic knowledge of an OOP programming language such as C# or C++
What we can offer:
Flexible working hours and Home Office
Full-time Employment (HPP) so you can focus on your work
Meal allowance (paid with your salary)
Multisport card
Hard-skills and soft-skills development
Work on exciting big game projects (mostly AAA titles)
Learn new technologies and practices specific to game development
Your work will be seen and your name will be in the game
An environment where we share our enthusiasm for gaming
You will be part of our newly created branch of Virtuos