Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP!
Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We’re looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting.
We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.
Please include a link to your showreel with your CV.
Responsibilities
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Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows
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Produce high quality animation in gameplay to fit the overall style and established creative direction
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Proficient in animating both mechanical and humanoid assets
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Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project
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Collaborate with technical artists to fill gaps in pipeline and tools where needed
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Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up
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Collaborate with production to provide estimates and timelines to ensure timely delivery of assets
Requirements
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4+ years of experience in technical animation and gameplay animation specifically for games
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Strong knowledge of rigging workflows
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Well-versed in Maya and Unreal Engine 5
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Familiarity with game-ready skeleton design, skinning, and animation scene structure
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Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
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Comfort with quick iteration and problem-solving
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Strong communication skills and a collaborative mindset
Bonuses
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Passion for games
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Passion for film and cinematography
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Experience manipulating Unreal camera rigs and setups