This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Technical Animator based in Canada.
This role sits at the intersection of animation, rigging, and real-time engine implementation, supporting the creation of high-quality gameplay experiences within a cutting-edge game production environment. You will be responsible for building and maintaining animation pipelines that connect modeling, rigging, and in-engine execution, ensuring smooth performance and visual fidelity. The position involves working on both humanoid characters and mechanical assets within a sci-fi universe, requiring a blend of artistic sensibility and technical expertise. You will collaborate closely with artists, technical teams, and production to ensure assets are optimized for Unreal Engine 5 and aligned with the project’s creative direction. The environment is highly collaborative, fast-moving, and creatively driven, offering the opportunity to contribute directly to a major interactive IP. It is ideal for a technically skilled animator who enjoys solving pipeline challenges and bringing dynamic game worlds to life.
Accountabilities:
In this role, you will be responsible for developing, implementing, and maintaining animation systems and pipelines that support high-quality gameplay and cinematic experiences.
- Develop and maintain Maya and Unreal Engine 5 animation pipelines, including rigging, skinning, and asset export workflows
- Create high-quality gameplay animations aligned with the project’s artistic vision and design direction
- Animate both humanoid characters and mechanical assets within a sci-fi game environment
- Ensure smooth integration of animation assets into Unreal Engine, supporting real-time performance and fidelity
- Collaborate closely with technical artists to improve tools, workflows, and pipeline efficiency
- Work with 3D artists to ensure seamless handoffs between asset creation, rigging, and animation setup
- Take direction from the Art Director to maintain visual consistency and cohesive animation style
- Partner with production teams to provide accurate estimates, planning input, and timely asset delivery
Requirements:
The ideal candidate brings strong technical animation experience in game development, combined with deep knowledge of rigging, animation pipelines, and Unreal Engine workflows.
- 4+ years of experience in technical animation and gameplay animation within the game industry
- Strong proficiency in Maya and Unreal Engine 5
- Solid understanding of rigging workflows, including skeleton design and skinning for game-ready assets
- Experience managing animation scenes, exports, and referencing in Perforce-based pipelines
- Ability to work with both humanoid and mechanical animation systems
- Strong problem-solving skills with the ability to iterate quickly in a production environment
- Excellent communication and collaboration skills within multidisciplinary teams
- Comfortable working under creative direction while maintaining technical precision
- Portfolio/showreel required demonstrating relevant animation and technical work
Benefits:
- Competitive annual salary range of CAD $80,000 – $100,000
- Remote-first and hybrid-friendly work environment across Canada
- Opportunity to work on a large-scale, high-profile game IP
- Creative and collaborative studio culture with strong artistic freedom
- Flexible working arrangements supporting work-life balance
- Exposure to advanced real-time production pipelines using Unreal Engine 5
- Opportunity to work with experienced artists, animators, and technical specialists
- Long-term career growth within a dynamic and evolving game development environment