Responsibilities
- Set up and maintain procedural content generation pipelines that meet visual and performance goals.
- Develop and refine tools, workflows, and techniques for optimizing game assets, shaders, and environments in Unreal Engine or clients' proprietary engines.
- Support scalability and optimization of UE5 pipelines and rendering workflows.
- Create and maintain documentation for optimization processes, tools, workflows, and best practices.
- Collaborate closely with the art and engineering teams to ensure that the game's visual quality is maintained while meeting performance targets of multiple platforms.
Qualifications
- Minimum of 5 years of experience in game development or other CG industry.
- Minimum of 3 years of experience as a Technical Artist.
- Proficient in using Unreal Engine 4 or 5 or any other industry-leading game engines with a deep understanding of its art and rendering pipelines.
- Solid understanding of performance optimization techniques and best practices in game development.
- UE5’s PCG expertise.
- Excellent communication and teamwork skills to collaborate effectively with artists, designers, and programmers.
- Strong problem-solving abilities to identify and address issues in procedural content generation processes.
- Willingness to adapt to changing project requirements and able to iterate and improve procedural systems based on feedback.
Will Be a Plus:
- Experience in material creation & optimization (Master Materials, Material Functions, Material Layers, Material Collection Parameters).
- Environment asset pipeline knowledge (Displacement, Decimation Workflow, Modular Workflow, Texel Density, Collisions, Sculpting, UVs, Building Creations).
- Experience with world building systems (Landscape, RVT, Foliage, Procedural Foliage).
- Knowledge of 3D modeling, texturing, and animation software (Maya, 3ds Max, ZBrush, Blender, Substance Package).
- Expertise in developing custom tools and scripts to enhance and streamline art workflows.
- Expertise in creating and optimizing shaders, materials, and visual effects for game environments.
- Scripting languages (Python, VEX, MEL, MaxScript).
- Experience with VFX software like Embergen or Unreal Niagara.