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Senior Generalist Artist

Game District
Full-time
On-site
Lahore, Punjab, India
- All Characteristics

Position: Senior Generalist Artist (2D/3D + UI) — Primary 3D

We are looking for a hands-on Generalist Artist with strong 3D skills and working ability in 2D and UI to contribute across all aspects of art production for hybrid simulation-style games. This role involves creating game-ready assets, implementing them in Unity, and ensuring high visual quality and consistent style across the project.

Key Responsibilities

  • 3D Art Production: Create and polish props, environment pieces, modular sets, and simple characters/NPCs with consistent style, scale, and optimized topology.

  • 2D Art Support: Produce icons, illustrations, overlays, and other 2D assets as needed.

  • UI/UX Design & Implementation: Design UI screens and components aligned with mobile UX, create production-ready assets, and implement them in Unity.

  • Unity Setup: Import and set up assets (prefabs, materials, textures, sprite slicing, UI elements), ensure correct scaling, pivots, and in-game placement.

  • Art Consistency & Quality: Maintain a clear, readable visual style; ensure gameplay clarity; create style references when needed.

  • Pipeline & Version Control: Follow naming conventions, folder structures, and Git workflows; ensure clean handoffs and minimal rework.

  • Collaboration: Work closely with design, dev, and QA teams to clarify requirements, iterate on feedback, and ensure smooth asset integration.

Requirements

  • Proven experience as a Generalist Game Artist (mobile experience preferred)

  • Strong 3D skills, with working ability in 2D and UI

  • Ability to produce optimized, game-ready assets

  • Basic knowledge of Unity and Git workflows

  • Understanding of mobile performance and UX constraints

  • Strong communication skills and reliability

Tools (Preferred)

Blender / Maya / 3ds Max, Substance Painter, Photoshop / Illustrator / Figma, Unity, GitHub / SourceTree

Nice-to-Haves

  • Experience with stylized low/mid-poly pipelines

  • Mobile-friendly materials/shaders, basic animation/rigging

  • Asset optimization and LOD workflows

  • Quick blockouts/greybox prototyping