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Senior Character Artist/Animator

Mass Virtual
Full-time
On-site
Orlando, Florida, United States
$80,000 - $95,000 USD yearly
- All Characteristics
Full-time
Description

  

 At Mass Virtual, we don’t just build virtual reality—we use it to solve real-world problems at scale. From transforming how people train, learn, and operate to pushing immersive technology where it hasn’t gone before, we’re redefining what “work” looks like inside a headset. If you want to create what’s next (not maintain what’s already been done), Mass Virtual is for you! 


The Senior Character Artist / Animator is responsible for maintaining high quality character assets and producing believable character performance through animation and mocap for use in real-time game engines. They will collaborate closely with artists, designers, and software engineers to bring our characters to life in our products and experiences.

Core Responsibilities 

Primary

  • Clean, polish, and finalize motion capture data, delivering high-quality      realistic character performances
  • Integrate and maintain character assets
  • Integrate animations in-engine (primarily Unity) and validate quality in VR.
  • Support and help direct motion capture sessions 
  • Troubleshoot common rigging, skinning, deformation, and retargeting issues.
  • Adjust or adapt existing humanoid rigs as needed.
  • Perform animation from scratch when required.
  • Act as the primary point of accountability for character art and animation quality.
  • Work with artists, engineers, and designers to maintain standards and resolve      issues.

Process documentation alongside research & development on pipeline improvements and character art innovations.

Requirements

  

Required Skills & Experience 

  • Senior-level character animation experience in games, XR, simulation, or cinematics.
  • Strong motion capture cleanup and animation polish skills.
  • Solid understanding of acting, weight, timing, and realism.
  • Understanding of the full real-time character pipeline.
  • Experience working with real-time engines (Unity preferred).
  • Practical rigging experience, to include adapting existing rigs, skinning and      deformation fixes, and retargeting / import troubleshooting

  

Preferred / Nice-to-Have 

  • Facial animation experience.
  • Motion capture session direction or setup experience.
  • Familiarity with tools like Move.ai or similar mocap systems.
  • Experience with character-generation tools (e.g., Character Creator).
  • VR specific character art / animation experience.
  • Light scripting or tooling experience.