Important Looking Pirates (ILP) is a multiple VES and Emmy award-winning studio and have created animation and visual effects for some of the greatest storytellers. Founded by artists in 2007, ILP was established with the vision of becoming one of the top international suppliers of VFX in terms of quality, professionalism, and service. With amazing projects such as Shogun, Avatar: The Last Airbender, Fallout, The Mandalorian, Westworld and Star Wars: The Last Jedi in ILP’s portfolio, we can proudly say that we are one of the most successful studios in the world.
At ILP, we have assembled one of the best visual effects teams in the business, with talents from all corners of the world. All our artists, technicians and support personnel are driven by passion for what they do and always strive to push the limits of what can be accomplished.
We are looking for a Senior Build Artist with skills in Modelling, Texturing and Lookdev to join the crew on a permanent contract. The candidate should be based in London, Stockholm or Hamburg, or willing to relocate.
For this role, we are looking for generalists who are proficient in multiple areas of build such as modelling, texturing and lookdev, both hard surface and organic. We value artists with a humble attitude who get excited about learning and teaching new things and, most importantly, who are passionate about creating spectacular, high-quality visual effects.
Proven track record of building beautiful high-quality assets of varying types.
Thorough knowledge of Houdini, Mari, and/or Substance Painter/Designer (equivalent experience considered).
Passion and drive for everything VFX
Good artistic eye, both for what looks right and how to take it to the next level
The ability to take ownership of your work
Great communication skills in English, both written and spoken.
A humble and helpful attitude.
The following are considered a plus:
Experience with USD/Solaris workflows.
Experience working with fur/groom techniques.
Sculpting and displacement extraction experience in ZBrush and/or Mudbox.
Environment building and layout experience.
Experience ingesting raw photography, photogrammetry, and scan data using Reality Capture or similar.
Working knowledge of Maya.