DescriptionWe’re looking for a 3D Environment Artist for contract cooperation to join our AAA project (semi-realism) - someone who can turn approved concepts into stunning, game-ready characters, push their quality to the next level in 3D, and support the team with both artistic vision and technical expertise!
Responsibilities
- Create props and modular environment kits (architecture) for level art needs;
- Ensure assets follow visual direction, scale, and performance budgets;
- Collaborate with level artists to ensure kits are efficient and reusable;
- Maintain consistency across materials and detail levels;
- Interpret concept art and asset briefs into 3D environment assets;
- Create props and modular kits in Blender;
- Import and set up kits and assets in the game engine;
- Set up stylized, semi-procedural materials;
- Optimize and polish tasks for existing assets;
- Communicate with art and design teams for visual alignment and feedback.
Qualifications
- Solid knowledge of modeling and texturing software (e.g., Blender, Maya, 3ds Max, Substance Painter). Experience with Blender is preferred;
- Understanding of stylization principles in game art;
- Ability to create high-quality, optimized assets for real-time environments;
- Understanding of modular environment design principles;
- Experience with a modern game engine (Unreal, Unity, CryEngine, Lumberyard etc);
- Ability to communicate with people of different culture background;
- Ability to digest the feedback and find most important points;
- Ability to manage time effectively and meet deadlines;
- Open-mindedness and willingness to learn new tools and workflows;
- Proactive and problem-solving oriented mindset;
- Good English (at least B1 - spoken and written) for day-to-day team/customer communication.