DescriptionWe’re looking for a Senior 3D Character Artist for contract cooperation to join our AAA project (Photorealism) - someone who can turn approved concepts into stunning, game-ready characters, push their quality to the next level in 3D, and support the team with both artistic vision and technical expertise!
Responsibilities
- Collaborate closely with the Art Director and other stakeholders to deliver high‑quality character assets;
- Iterate on feedback from the Art Director/ stakeholders and refine assets to final quality;
- Contribute to art‑team meetings with constructive input and support;
- Model, sculpt and texture realistic clothing, facial features and hairstyles.
Qualifications
- Realistic clothing creation skills (Marvelous Designer, ZBrush, any 3D package, UV tiling, baking, Substance Painter);
- Realistic hair creation skills (xGen/manual cards, CG Curve workflows) - nice-to-have;
- Experience with Unreal Engine 5.6;
- Expert knowledge of several major 3D & 2D packages (3ds Max or Maya, ZBrush, Photoshop, Substance) and the techniques for characters, creatures and costumes;
- Deep technical understanding of modern pipelines, clean topology and polished sculpts;
- Proven ability to take an approved concept and push it to a refined 3D production level;
- Self-motivated and diligent, with established habits of tracking their tasks and seeking answers when needed.
- A team player who is comfortable with the repetitive nature of game production and willing to take on a variety of roles beyond day-to-day responsibilities when there’s a need or opportunity.
- Strong communication skills, with the ability to receive, interpret, analyze, and implement direction and changes from the Art Director and other stakeholders.
- At least В1 English level.
We always welcome new, talented professionals, so we look forward to receiving a CV with a link to your portfolio!