DescriptionJoin our team of like-minded people passionate about a common goal and love for games as a Material Artist!
Responsibilities
- Create high-quality materials, trim sheets, atlases, and textures based on provided references and project requirements;
- Implement, optimize, and fine-tune materials in Unreal Engine to ensure high visual quality and real-time performance;
- Collaborate closely with Environment Artists, Technical Artists, the Art Director, Producer, and Lead Artist to ensure consistency with the project's artistic vision and technical requirements;
- Maintain and update internal documentation related to material creation pipelines and workflows.
Qualifications
- 3+ years of experience in the game development industry in a similar role;
- Solid knowledge of Substance Painter and Designer software;
- Experience in creating tiled textures, trims, and atlases;
- Full understanding of the PBR workflow;
- Experience working with UE 5.x, including scene setup, importing assets, and applying materials;
- Basic knowledge of any industry 3D software;
- English level: Upper-Intermediate or higher.
We always welcome new, talented professionals, so we look forward to receiving a CV with a link to your portfolio!