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Level Artist

Virtuos
Full-time
On-site
Ukraine
- All Characteristics
Description

Join our team of like-minded people passionate about a common goal and love for games as a Level Artist for contract cooperation!



Responsibilities
  • Building levels based on design (from greybox/blockout to final scene);
  • Placing and integrating assets (models, props, architecture, natural elements);
  • Maintaining gameplay readability – ensuring the player can easily navigate the scene;
  • Working with composition – visual accents, guiding the player’s view, logical routes;
  • Collaborating closely with level designers to combine visuals and gameplay;
  • Using modular systems for efficient environment assembly;
  • Testing levels for playability and stability;
  • Following the project’s art style and guidelines.


Qualifications
  • Proficiency in 3D software (Maya, Blender, 3ds Max) with at least 3 years of experience in a similar role;
  • Experience working in game engines (Unreal Engine, Unity);
  • Knowledge of composition, proportions, balance, and scene readability;
  • Skills in modeling, optimization, and UV unwrapping;
  • Understanding of material and texture creation (Substance Painter/Designer, Photoshop);
  • Experience with modular kits and assets for building environments;
  • Understanding of real-time optimization (LOD, polygon budgets, texture atlases);
  • Understanding of stylization principles in game art;
  • At least B1 English level.

Excited about this role? Send us your resume and portfolio - we’d love to hear from you!