DescriptionJoin our team of like-minded people passionate about a common goal and love for games as a Level Artist for contract cooperation!
Responsibilities
- Building levels based on design (from greybox/blockout to final scene);
- Placing and integrating assets (models, props, architecture, natural elements);
- Maintaining gameplay readability – ensuring the player can easily navigate the scene;
- Working with composition – visual accents, guiding the player’s view, logical routes;
- Collaborating closely with level designers to combine visuals and gameplay;
- Using modular systems for efficient environment assembly;
- Testing levels for playability and stability;
- Following the project’s art style and guidelines.
Qualifications
- Proficiency in 3D software (Maya, Blender, 3ds Max) with at least 3 years of experience in a similar role;
- Experience working in game engines (Unreal Engine, Unity);
- Knowledge of composition, proportions, balance, and scene readability;
- Skills in modeling, optimization, and UV unwrapping;
- Understanding of material and texture creation (Substance Painter/Designer, Photoshop);
- Experience with modular kits and assets for building environments;
- Understanding of real-time optimization (LOD, polygon budgets, texture atlases);
- Understanding of stylization principles in game art;
- At least B1 English level.
Excited about this role? Send us your resume and portfolio - we’d love to hear from you!