Job Posting Title:
Lead Technical ArtistReq ID:
10140070Job Description:
ILM builds interactive experiences for Virtual and Augmented Reality and other emerging platforms. Our mission is to tell stories in new ways that leverage real-time graphics on ultra high-end hardware. We combine techniques from film VFX production with techniques from the video game industry to produce real-time experiences of the highest fidelity. We are looking for a visionary and experienced Lead Technical Artist to bridge the gap between art and engineering and drive technical innovation across our diverse projects.
The Lead Technical Artist is a crucial senior member of our development team and requires a unique blend of leadership, artistic sensibility, and deep technical expertise, especially in optimizing complex visuals for performance-sensitive hardware.
Lead by example in designing, authoring, and implementing complex, high-performance, and visually stunning real-time shaders and materials (e.g., subsurface scattering, advanced water/weather effects, unique material layering systems) within a game engine such as Unreal Engine
Drive the look development and final aesthetic quality for key characters, props, and environments, ensuring consistency with the Art Director’s vision.
Profile and optimize existing and new shaders to meet demanding performance and memory budgets across all target platforms without compromising visual fidelity.
Act as a key resource on Physically Based Rendering (PBR) principles, material calibration, and texture authoring best practices.
Identify bottlenecks in the art production pipeline related to materials, texturing, and shading, and proactively develop robust solutions.
Write and maintain tools/scripts (e.g., in Python or similar languages) to automate material assignment, streamline shader iteration, and improve artist workflows.
Collaborate directly with Graphics Engineers to research and integrate new rendering features and techniques into the production pipeline.
7+ years of experience - with at least 2 years in a Lead or Senior role - in game development, film, AR/VR, immersive entertainment, or related fields
Expert-level proficiency in a node-based shader development environment (e.g., Unreal Engine's Material Editor, Unity's Shader Graph, Substance Designer).
Deep understanding of real-time rendering pipelines and modern rendering techniques (Deferred, Forward+, Ray Tracing).
Strong foundation in Computer Graphics theory, especially Physically Based Rendering (PBR) principles, lighting, and color theory.
Proficiency in at least one shader language (HLSL/GLSL/Cg) is highly desirable for custom shader implementation.
Experience with Python, Mel, or C# for tool development and pipeline scripting. Excellent communication and interpersonal skills with the ability to articulate complex technical ideas to both artists and engineers.
Experience with Houdini for procedural asset generation or VFX integration.
Experience with advanced rendering features like hardware Ray Tracing, Lumen, or Nanite.
Familiarity with photogrammetry workflows and material capture techniques.
Experience with proprietary engine pipelines or building custom rendering features.
Job Posting Segment:
ILM San FranciscoJob Posting Primary Business:
ILM San FranciscoPrimary Job Posting Category:
Technical Artist - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Remote Worker Location, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-01-16