Responsibilities- Lead and manage a team of 3D environment artists.
- Maintain high visual quality and technical consistency across all assets.
- Review environment assets and provide constructive, actionable feedback.
- Collaborate closely with the Art Director, Producers, and other department leads.
- Plan and delegate tasks efficiently to meet production milestones.
- Organize and lead daily team stand-ups and 1-on-1 meetings.
- Conduct asset and scene reviews using platforms such as Miro and SyncSketch.
- Contribute to internal documentation and knowledge sharing.
- Participate hands-on in production when necessary.
Qualifications- 5+ years in game development as a 3D Environment Artist.
- 2+ years in game development as a 3D Team Lead.
- Proven experience in leading teams or mentoring artists.
- Strong portfolio demonstrating environment work for AAA titles.
- Excellent knowledge of industry-standard tools (3ds Max, Maya, Blender, ZBrush).
- Experience working with game engines (Unreal Engine, Unity).
- Solid understanding of modular design, optimization techniques, and PBR workflow.
- Understanding of layered material workflows and HandPaint.
- Capacity to share knowledge in a clear and accessible way.
- Proactive, team-oriented mindset with a strong focus on problem-solving and collaboration.
- At least В2 English level – capable of effective verbal and written communication in multicultural teams.
Will be a plus:
- Art Degree.
- Passion for games and good understanding of modern industry standards.
- Experience creating clear and helpful documentation.
- Background in level art or lighting.