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Jr. 3D Artist

Ikarus 3D
Full-time
On-site
Mohali, Punjab, India
🧞‍♀️ CGI / 3D Art, 🗽 3D Sculpting, 👩‍💻 Graphic Design, 💡Lighting/Look Dev, - 💫 Junior Level Job (<5 years)

Roles and Responsibilities:
  • Modeling skills in Zbrush/ Autodesk Maya. Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, and Zbrush.

  • Cleaning up the mesh and texture of raw 3D scans using Zbrush/Mudbox.
  • Retopology of the clean 3D scans.

  • Create High and Mid poly 3d models: Ability to create the LOD (Level of detail) of the same model as per the prescribed poly budget.
  • Follow design references and work in a range of styles: Must have an eye to capture the details from the provided references, and create the 3d models accordingly. Create alternate visual styles in accordance with the client's vision and needs.
  • Must have the knowledge to properly layout UVs with uniform texel density in order to capture maximum details from texture for stunning visual quality.
  • Expertise in Photoshop for creating/editing textures: Must know how to use Photoshop in texturing processes.
  • Deliver weekly and monthly reports about the work done.
  • Coordinate with the designated Design Project Manager.
  • Provide strategic inputs based on work done to improve workflow.


Requirements

Competencies:
  • Technical knowledge: Must have excellent knowledge of the animation field.
  • Communication: Speaks and writes clearly and articulately without being overly verbose, and carries a conversation charismatically without being informal.
  • Listening and Questioning Skills: Must be a good listener and interrogator to understand client needs and act accordingly.
  • Research: Must be able to use the available tools to research potential clients.
  • Persistence: Demonstrates tenacity and willingness to go the distance to get something done.
  • Enthusiasm: Exhibits passion and excitement over work. Has a can-do attitude.
  • Work ethic: Possesses a strong willingness to work hard and sometimes long hours to get the job done.
  • Open to criticism and ideas: Often solicits feedback and reacts calmly to criticism or negative feedback.

Software Needed:
Modeling/Sculpting - Autodesk Maya/Zbrush.

Texturing - Substance Painter, Photoshop.

Optional - CLO3D, Unity, Unreal.

Level: Beginner to Intermediate


Benefits

Perks:

1. Joining Bonus of 10,000.

2. Nurturing and enabling a work environment.
3. House accommodation for 7 days for candidates.
4. Free pantry services and snacks.