Roles and Responsibilities:
- Modeling skills in Zbrush/ Autodesk Maya. Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, and Zbrush.
- Cleaning up the mesh and texture of raw 3D scans using Zbrush/Mudbox.
- Retopology of the clean 3D scans.
- Create High and Mid poly 3d models: Ability to create the LOD (Level of detail) of the same model as per the prescribed poly budget.
- Follow design references and work in a range of styles: Must have an eye to capture the details from the provided references, and create the 3d models accordingly. Create alternate visual styles in accordance with the client's vision and needs.
- Must have the knowledge to properly layout UVs with uniform texel density in order to capture maximum details from texture for stunning visual quality.
- Expertise in Photoshop for creating/editing textures: Must know how to use Photoshop in texturing processes.
- Deliver weekly and monthly reports about the work done.
- Coordinate with the designated Design Project Manager.
- Provide strategic inputs based on work done to improve workflow.
Requirements
Competencies:
- Technical knowledge: Must have excellent knowledge of the animation field.
- Communication: Speaks and writes clearly and articulately without being overly verbose, and carries a conversation charismatically without being informal.
- Listening and Questioning Skills: Must be a good listener and interrogator to understand client needs and act accordingly.
- Research: Must be able to use the available tools to research potential clients.
- Persistence: Demonstrates tenacity and willingness to go the distance to get something done.
- Enthusiasm: Exhibits passion and excitement over work. Has a can-do attitude.
- Work ethic: Possesses a strong willingness to work hard and sometimes long hours to get the job done.
- Open to criticism and ideas: Often solicits feedback and reacts calmly to criticism or negative feedback.
Software Needed:
Modeling/Sculpting - Autodesk Maya/Zbrush.
Texturing - Substance Painter, Photoshop.
Optional - CLO3D, Unity, Unreal.
Level: Beginner to Intermediate
Benefits
Perks:
1. Joining Bonus of 10,000.
2. Nurturing and enabling a work environment.
3. House accommodation for 7 days for candidates.
4. Free pantry services and snacks.