We are looking for an Environment Artist to join Blazing Griffin to work on an exciting original IP. This is a fantastic opportunity to join a talented, friendly and highly creative team.
Within this role you will:
-
Take direction from the Art Director to deliver high quality environments using Zbrush, Painter, Designer and other industry standard 3d software, assembling them in Unity.
-
Create level blockouts working with the Design team, taking them through all production stages to final quality art.
-
Work alongside the art team, mentoring more junior artists helping them develop their craft.
-
Feedback into the creative process bringing your own insight and ideas.
-
Collaborate with concept artists and make suggestions where designs can be amended before starting production.
-
Take an active role in documenting workflows that are developed for the project.
-
Assist in the planning of work with the Art Director and Producer.
What we’re looking for:
-
5 years minimum game development experience with several shipped titles.
-
A solid knowledge of environment art production pipelines.
-
Understanding of how to build performant environments and taking ownership of keeping them in budget.
-
Comfortable working in a range of styles, particularly more stylized work.
-
Excellent understanding of silhouette, colour, detail and how to balance it.
-
Familiarity of working with adjacent disciplines such as tech art, concept art, animation and game design.
-
Understanding of modular asset creation and reusable content workflows.
-
Up to date with modern processes in game art pipelines.
-
Experience working with game engines – Unity a plus.
Blazing Griffin Benefits:
-
33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
-
Extra allowances for Appointments, Compassionate and Dependents leave
-
Employee Assistance Programme through Health Assured
-
Enhanced Parental Leave and Pay
-
Flexible working where possible
-
Free Yoga membership for Reset Yoga (in Glasgow)
- Company Pension Scheme