Responsibilities
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Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.
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Create high-quality hardsurface assets such as props and environmental set pieces.
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Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs.
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Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.
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Consistently deliver polished, production-ready work that enhances the overall quality bar.
Requirements
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4+ years of industry experience.
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Demonstrated ability to create high-quality 3D environment art assets for games.
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Strong understanding of modeling, UVs, baking, and PBR texturing workflows.
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Experience in modular environment art creation and execution within a game engine.
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Proficiency with Substance tools (Painter and/or Designer).
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Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.
Pluses
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Sculpting skills for natural forms, organics and foliage.
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Experience with Unreal Engine PCG system.
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Passion for science fiction and action games.
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Interest in worldbuilding, cinematics, or visual storytelling.