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Character Artist

Torn Banner
Full-time
Full-Remote
Canada
- All Characteristics

Please note: while this is a fully remote role, the position requires the candidate to be a resident of Ontario. Candidates willing to relocate for the role are welcome to apply!  



The Company

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.


As a Character Artist at a mid-size independent studio, you’ll have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make.


Responsibilities


  • See characters through from conception to completion.
  • Produce high-quality 3D characters, weapons, and customization assets for AAA titles.
  • Work closely with the Production, Environment, Animation, and other artists to bring the concepts to life.
  • Plan, estimate and prioritize time frames for the completion of tasks while tracking progress.
  • Collaborate with other artists to help define best practices and workflows.
  • Help identify and fix bugs, including performance and budget issues. 
  • Implement and incorporate feedback from Director and Leads into work. 
  • Work with the team to achieve the desired level of aesthetic quality and technical targets. 
  • Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.


Requirements


  • An exceptional portfolio of work that exemplifies the creation of high-quality character art.
  • 3+ years of professional game development experience.
  • Experience developing AAA titles on PC and/or console.
  • Expert knowledge of game character development processes, from sculpting to retopology, baking, UVs, texturing, etc.
  • Strong awareness and execution of human anatomy.
  • Basic understanding of rigging and skinning for animation.
  • Excellent communication, time-management, and organizational skills.
  • Ability to provide an in-depth critique with visual observation skills.
  • Ability to work under tight deadlines.
  • Personally motivated, constructive energy.
  • Ability to take on board leadership feedback and work accordingly.
  • Experience with Unreal engine.
  • Experience with Art production software such as Marvellous Designer, Zbrush, Maya or Max and Substance Painter.
  • Note: a Senior level position is available for the right candidate.


Bonus


  • Familiarity working with version control (we use Perforce) and task-management software (we use Jira).
  • Concept Art skills.
  • Background in traditional art.
  • Sense of humour.
  • A gamer.

 

Benefits & Perks


  • 6.5 weeks paid vacation
  • Eligible for game performance bonuses.
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits


To see our team, our office and what we do as a company visit tornbanner.com/careers.


Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

 

Apply now 🪄
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