We are looking for a Character Artist to join Blazing Griffin to work on an exciting original IP. This is a fantastic opportunity to join a talented, friendly and highly creative team.
Within this role you will:
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Take direction from the Art Director to deliver high quality characters using Zbrush, Painter and other industry standard 3d software.
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Work alongside the art team, mentoring more junior artists helping them develop their craft.
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Setup and test your completed characters and refine them in engine (Unity).
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Feedback into the creative process bringing your own insight and ideas.
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Collaborate with concept artists and make suggestions where designs can be amended before starting production.
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Take an active role in documenting workflows that are developed for the project.
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Assist in the planning of work with the Art Director and Producer.
What we’re looking for:
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3 years minimum game development experience with several shipped titles.
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A solid knowledge of character art production pipelines.
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Comfortable working in a range of styles, particularly more stylized work.
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Excellent understanding of silhouette, colour, detail and how to balance it.
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Familiarity of working with adjacent disciplines such as tech animation, concept art, animation and game design.
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Up to date with modern processes in character art pipelines.
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Experience working with game engines – Unity a plus.
Blazing Griffin Benefits:
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33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
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Extra allowances for Appointments, Compassionate and Dependents leave
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Employee Assistance Programme through Health Assured
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Enhanced Parental Leave and Pay
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Flexible working where possible
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Free Yoga membership for Reset Yoga (in Glasgow)
- Company pension scheme