Responsibilities
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Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine.
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Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency.
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Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine.
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Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.
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Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
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Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.
Requirements
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4+ years of experience in the game industry, specifically in character art for PC or console platforms.
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Strong portfolio showcasing realistic human anatomy, clothing and armor design.
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Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills.
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Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop.
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Experience working within proprietary engines, with strong technical execution and problem solving skills.
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Desire to be highly collaborative and eager to take constructive feedback
Pluses
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Passion for grounded, immersive science fiction
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Knowledge of Marvelous Designer
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Basic knowledge of Character-Skinning and Rigging
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Familiarity with 3ds Max
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Familiarity with using Proprietary Engines