3D Character Artist (Stylized)
Virtuos
Responsibilities
- Collaborate with the Art Lead, Art Director, and other stakeholders to create high-quality character assets;
- Iterate on feedback from the Art Director and other stakeholders;
- Participate in art team meetings and provide constructive input and support to the team.
Qualifications
- At least 2 years of experience in high-quality modeling of high-poly models, low-poly production with correct geometry and texturing of stylized characters;
- Knowledge of anatomy, shape, design, silhouette;
- Knowledge of several major 3D and 2D design software packages (Zbrush (Blender), Maya, Substance Painter, Marmoset Toolbag, Marvelous Designer, Photoshop);
- Technical knowledge of modern pipelines, workflows, and methods for character development with clean topology and clean sculpting;
- Artistic vision, autonomy, ability to create characters and their accessories according to the concept and without;
- English level B1+.
Will be a plus:
- Experience working on stylized models for 3D printing;
- Basic level experience in Unreal Engine 5.