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3D Character Artist (Realistic)

Virtuos
March 28, 2026
Full-time
Full-Remote
Ukraine
Remote💻
Responsibilities
  • Collaborate closely with the Art Director and other stakeholders to deliver high‑quality character assets;
  • Iterate on feedback from the Art Director/ stakeholders and refine assets to final quality;
  • Contribute to art‑team meetings with constructive input and support;
  • Model, sculpt and texture realistic clothing, facial features and hairstyles.


Qualifications
  • Realistic clothing creation skills (Marvelous Designer, ZBrush, any 3D package, UV tiling, baking, Substance Painter);
  • Realistic hair creation skills (xGen/manual cards, CG Curve workflows) - nice-to-have;
  • Experience with Unreal Engine 5;
  • Expert knowledge of several major 3D & 2D packages (3ds Max or Maya, ZBrush, Photoshop, Substance) and the techniques for characters, creatures and costumes;
  • Deep technical understanding of modern pipelines, clean topology and polished sculpts;
  • Proven ability to take an approved concept and push it to a refined 3D production level;
  • Self-motivated and diligent, with established habits of tracking their tasks and seeking answers when needed.
  • A team player who is comfortable with the repetitive nature of game production and willing to take on a variety of roles beyond day-to-day responsibilities when there’s a need or opportunity.
  • Strong communication skills, with the ability to receive, interpret, analyze, and implement direction and changes from the Art Director and other stakeholders.
  • At least В1 English level.