We are currently looking for a talented Technical Animator to join our tightly knit group of artists, animators and tech artists! The ideal candidate will have experience in assisting animation teams with technical solutions and animating . You will work alongside our world-class animation team to create intuitive rigs and visually stunning animations for our upcoming and live games!
**In order to be considered, you MUST provide us with a Demo Reel with examples of your most rigging and animation work. Along with your reel, you should provide a shot breakdown with an explanation of responsibilities.
Rig characters, creatures and props that adhere to all the animation needs.
Export, import and assemble animations in Unity.
Create State Machine and Blend Trees in Unity.
Augment and maintain the animation pipeline.
Propose or create tools to automate the animation pipeline.
Assist the animation team with high quality animation. This includes short loops, locomotion cycles, and full cinematics with camera and character animations.
Collaborate with the Lead Animator to refine and maintain the game's animation style and feel.
Embellish story scenes with high quality FX using particles or shaders in Unity.
Setup and maintain cloth simulation pipelines.
Able to maintain clean and organized work files.
A minimum of 5 years of experience rigging characters and props using Maya.
A minimum of 3 years of experience animating characters using Maya.
Master of Unity, with emphasis on anything animation and rigging related.
Self-motivated, an excellent communicator and a team player. Go to great lengths to create outstanding work rather than settling for bare minimum.
Excellent understanding of human and animal anatomy.
Skilled in 3D character animation for bipedal humanoids, creatures, and organic forms.
Expertly apply animation principles to in-game animation: timing, acting, & body mechanics.
Experience with Unity particle systems.
Proven problem-solving and prototyping ability, collaborating within the animation team and across adjacent teams.
Excellent grasp of the English language.
Have shipped AAA and/or mobile games as a technical animator, animator, rigger or tech artist.
Experience in creating animated shaders.
Film animation experience.
A passion for games!
Berlin School of Business and Innovation · Hamburg, Germany
Global University Systems · Hamburg, Hamburg, Germany